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Old Aug 02, 2007, 06:17 AM // 06:17   #1
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Default What are the current features you absolutely don't want changed for GW2?

- First and foremost, the music for Guild Wars continues to shine and be absolutely amazing. Anet would be insane to consider anyone else over Jeremy Soule for the music composition.

- 8 Base Skills at a time (although I'm open for "PvE Only" slots for dungeon skills and items). The strategy involved with choosing 8 skills is great, imo.

- Map Travelling. Too much downtime was spent in my WoW days taking the taxis to each point. Please keep this, at the very least for the big cities and major trading hubs.
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Old Aug 02, 2007, 06:32 AM // 06:32   #2
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Quote:
Originally Posted by LumpOfCole
- First and foremost, the music for Guild Wars continues to shine and be absolutely amazing. Anet would be insane to consider anyone else over Jeremy Soule for the music composition.
That definately won't change. One thing which Guild Wars has an unequivocal advantage over other MMOs (that is, none are equal to or greater) is Soule's music score.

However...

Quote:
Originally Posted by LumpOfCole
- 8 Base Skills at a time (although I'm open for "PvE Only" slots for dungeon skills and items). The strategy involved with choosing 8 skills is great, imo.
That likely will not be true, as been suggested in several interviews. The 8 skill system is too narrow for the scope of game GW2 is implied to be.

Quote:
Originally Posted by LumpofCole
- Map Travelling. Too much downtime was spent in my WoW days taking the taxis to each point. Please keep this, at the very least for the big cities and major trading hubs.
That will 99.9% not be in GW2. What the point of a persistant world if you can just teleport?

And if you thought the downtime in WoW traveling was bad (It's 5 minutes, maximum!), you haven't played FFXI or EQ2...
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Old Aug 02, 2007, 06:37 AM // 06:37   #3
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Quote:
Originally Posted by Zinger314
That will 99.9% not be in GW2. What the point of a persistant world if you can just teleport?

And if you thought the downtime in WoW traveling was bad (It's 5 minutes, maximum!), you haven't played FFXI or EQ2...
I could possibly see ANet implementing some sort of teleport feature. If they allowed you to teleport to major points on the map (such as Ascalon, Yaks, LA, Henge etc) then they could have a persistent world in between these points. AFAIK, they're not planning to make the whole world persisten - just increase the amount of persistence.
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Old Aug 02, 2007, 06:38 AM // 06:38   #4
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as long as they keep all the current professions i have no problems..
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Old Aug 02, 2007, 06:43 AM // 06:43   #5
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teleports should be within natural lore.... ie, only from magic spells and certain items. not a "every new recruit starts with an unlimited charge magic map that can teleport them anywhere.... yes, even dumb heavy warriors!" lol
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Old Aug 02, 2007, 06:45 AM // 06:45   #6
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^^ "LFG Ele FOR TELE" would be a disaster

"Oh great, now we're just TELEMENTALISTS"
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Old Aug 02, 2007, 06:47 AM // 06:47   #7
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Originally Posted by LumpOfCole
^^ "LFG Ele FOR TELE" would be a disaster

"Oh great, now we're just TELEMENTALISTS"
World of Warcraft has the same system for Mages, and there's little-to-no spam. But yes, they still have the same sarcastic quib.
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Old Aug 02, 2007, 06:57 AM // 06:57   #8
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I would be severely disappointed if they moved away from all the interesting skills, which is what really sets GW apart from most mmo's. Though I strongly doubt they'd even consider it.
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Old Aug 02, 2007, 07:18 AM // 07:18   #9
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Honestly, although it's a bit restricting, the 8-skill bar, and attribute setup is probably the best aspect in the current Guild Wars for keeping the game skill/strategy based. Also, as I have stated in other threads, I think the biggest mistake they are making for GW2 is the raise/removal of a level cap.

The question about map-traveling is easily fixed with "public-access" teleportation pads or gateways in major locations of the persistent world. It shouldn't be any issue at all for the instanced locations.

EDIT-
Thing's I would like to see changed include the removal of levels entirely, as well as a removal of the class/profession setup (allowing for virtually any character archetype), as well as a superior roll playing system (allow for player characters to be "bad guys", or at least something other than a standard goody-goody hero - antihero would be excellent).

Last edited by Muspellsheimr; Aug 02, 2007 at 07:24 AM // 07:24..
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Old Aug 02, 2007, 08:10 AM // 08:10   #10
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-8 skills at a time
-party sizes
-mesmers
-low level cap (I don't mind if the actual level increases, as long as you stop getting better and a certain point)

These things make Guild Wars what it is, and I'd hate to see them lose the skill and the team based tactics in order to draw in more fans. And they've talked before about combining a lot of the classes to make things easier, it would make sense to combine Mesmers with maybe the Necromancer, but I'd much prefer to see it kept separate.
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Old Aug 02, 2007, 08:22 AM // 08:22   #11
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Music. Without a doubt. Music is what got me intrigued into Guild Wars when I was still learning the game. Flare spamming drakes in Pre-Searing while listening to that music? You just can't bring those days back.

Dying armour. I like at least some customisation.

Good story. I like to play a story. Not grind for levels constantly.

And the NUMBER ONE thing, do what you did in Prophecies. Make a variety of different lands. Lands of ice, desert, jungle, fire and more. It made the game more diverse and, at certain points, very beautiful.
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Old Aug 02, 2007, 08:25 AM // 08:25   #12
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things i like to see kept the same:
The ability to teleport anywhere,
The ability to capture skills,
skill collecting,
instant change of a character's attribute points (axe warrior to swordsman) without remaking a primary prof,
hot sexy female models


Things i like to see different;
better item system (think diablo 2),
level cap removed to lvl 99 where it gets progressively harder to level and the benefits gets progressivel smaller aswell.
smarter monsters,
better trade (auction house),
better party system.
removal of 8 skill cap for pve, but kept for pvp
standard issue of armors/weps for pvp and seperate skill balance between pvp and pve.
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Old Aug 02, 2007, 08:51 AM // 08:51   #13
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Removing lvl cap to lvl 99 will make Guildwars suck.
As will remving the 8 skill bar.

THose 2 aspects are what makes the game other than other games: you can't 'outlevel' the missions and quests, nor can you outlevel other players, and you have to play decent builds instead of just having all skills.
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Old Aug 02, 2007, 10:21 AM // 10:21   #14
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Keep a skills and attribute wise level cap but allow people to level further just to show off their e-Peen.
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Old Aug 02, 2007, 10:29 AM // 10:29   #15
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Keep afro for elementalists. I'm not kidding.
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Old Aug 02, 2007, 10:41 AM // 10:41   #16
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Never ever do I want to see a low lvl cap game with only 8 base skills again.
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Old Aug 02, 2007, 11:01 AM // 11:01   #17
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Hard mode

I love it, it is so much fun not being able to wlatz through those missions that youve hated having to do cos they were so easy (talking about prophecies here)

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Old Aug 02, 2007, 04:15 PM // 16:15   #18
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Basically anything that makes GW2 more like WoW and less like Guild Wars. I hate WoW, I played it for 2 monthes and couldn't find anything fun or interesting about it. Raising the lvl cap is a scary thing, jumping, eh, who needs it. I've lived 2 years without it and don't miss it. Skill and Att system doesn't need to be changed, but will. I'm afraid GW2 will destroy everything we love about GW but at the same time, I'm hoping that Anet will pull off something brilliant, again! just plz plz plz! NO FISHING!
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